1,003 research outputs found

    SEGAN: Speech Enhancement Generative Adversarial Network

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    Current speech enhancement techniques operate on the spectral domain and/or exploit some higher-level feature. The majority of them tackle a limited number of noise conditions and rely on first-order statistics. To circumvent these issues, deep networks are being increasingly used, thanks to their ability to learn complex functions from large example sets. In this work, we propose the use of generative adversarial networks for speech enhancement. In contrast to current techniques, we operate at the waveform level, training the model end-to-end, and incorporate 28 speakers and 40 different noise conditions into the same model, such that model parameters are shared across them. We evaluate the proposed model using an independent, unseen test set with two speakers and 20 alternative noise conditions. The enhanced samples confirm the viability of the proposed model, and both objective and subjective evaluations confirm the effectiveness of it. With that, we open the exploration of generative architectures for speech enhancement, which may progressively incorporate further speech-centric design choices to improve their performance.Comment: 5 pages, 4 figures, accepted in INTERSPEECH 201

    A Mechanics-Based Approach for Putt Distance Optimization

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    Quantifying the core mechanics of putting is imperative to developing a reliable model that predicts post-collision ball behavior. A preliminary model for the stroking motion of putting and putter-ball collision is developed alongside experiments, establishing an empirical model that supports the theory. The goal of the present study is to develop a correlation between the backstroke of a putt, or the pre-impact translation of the putter, and the post-impact displacement of the golf ball. This correlation is subsequently utilized to generate an algorithm that predicts the two-dimensional ball trajectory based on putt displacement and putting surface texture by means of finite element analysis. In generating a model that accurately describes the putting behavior, the principles of classical mechanics were utilized. As a result, the putt displacement was completely described as a function of backstroke and some environmental parameters, such as: friction, slope of the green, and the elasticity of the putter-ball collision. In support of the preliminary model, experimental data were gathered from golfers of all levels. The collected data demonstrated a linear correlation between backstroke and putt distance, with the environmental parameters factoring in as a constant value; moreover, the data showed that experienced golfers tend to have a constant acceleration through ball impact. Combining the empirical results with the trajectory prediction algorithm will deliver an accurate predictor of ball behavior that can be easily implemented by golfers under most practical applications. Putt distance to backstroke ratios were developed under a variety of conditions

    Temporal activity detection in untrimmed videos with recurrent neural networks

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    This work proposes a simple pipeline to classify and temporally localize activities in untrimmed videos. Our system uses features from a 3D Convolutional Neural Network (C3D) as input to train a a recurrent neural network (RNN) that learns to classify video clips of 16 frames. After clip prediction, we post-process the output of the RNN to assign a single activity label to each video, and determine the temporal boundaries of the activity within the video. We show how our system can achieve competitive results in both tasks with a simple architecture. We evaluate our method in the ActivityNet Challenge 2016, achieving a 0.5874 mAP and a 0.2237 mAP in the classification and detection tasks, respectively. Our code and models are publicly available at: https://imatge-upc.github.io/activitynet-2016-cvprw/Peer ReviewedPostprint (published version

    Exploring efficient neural architectures for linguistic-acoustic mapping in text-to-speech

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    Conversion from text to speech relies on the accurate mapping from linguistic to acoustic symbol sequences, for which current practice employs recurrent statistical models such as recurrent neural networks. Despite the good performance of such models (in terms of low distortion in the generated speech), their recursive structure with intermediate affine transformations tends to make them slow to train and to sample from. In this work, we explore two different mechanisms that enhance the operational efficiency of recurrent neural networks, and study their performance–speed trade-off. The first mechanism is based on the quasi-recurrent neural network, where expensive affine transformations are removed from temporal connections and placed only on feed-forward computational directions. The second mechanism includes a module based on the transformer decoder network, designed without recurrent connections but emulating them with attention and positioning codes. Our results show that the proposed decoder networks are competitive in terms of distortion when compared to a recurrent baseline, whilst being significantly faster in terms of CPU and GPU inference time. The best performing model is the one based on the quasi-recurrent mechanism, reaching the same level of naturalness as the recurrent neural network based model with a speedup of 11.2 on CPU and 3.3 on GPU.Peer ReviewedPostprint (published version

    Data Validation and reconstruction for performance enhancement and maintenance of water networks

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    In a real water network, a telecontrol system must periodically acquire, store and validate data gathered by sensor measurements in order to achieve accurate monitoring of the whole network in real time. For each sensor measurement, data are usually represented by one-dimensional time series. These values, known as raw data, need to be validated before further use to assure the reliability of the results obtained when using them. In real operation, problems affecting the communication system, lack of reliability of sensors, or other inherent errors often arise, generating missing or false data during certain periods of time. These wrong data must be detected and replaced by estimated data. Thus, it is important to provide the data system with procedures that can detect such problems and assist the user in monitoring and processing the incoming data. Data validation is an essential step to improve data reliability. The validated data represent measurements of the variables in the required form where unnecessary information from raw data has been removed. In this paper, a methodology for data validation and reconstruction of sensor data in a water network is used to analyze the performance of the sectors of a water network. Finally, from this analysis several indicators of the components (sensors, actuators and pipes) and of the sectors themselves can be derived in order to organize useful plans for performance enhancement and maintenance. Nice practices have been developed during a large period in the water network of the company ATLL Concessionària de la Generalitat de Catalunya, S.A.Postprint (author's final draft

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    Efficient, end-to-end and self-supervised methods for speech processing and generation

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    Deep learning has affected the speech processing and generation fields in many directions. First, end-to-end architectures allow the direct injection and synthesis of waveform samples. Secondly, the exploration of efficient solutions allow to implement these systems in computationally restricted environments, like smartphones. Finally, the latest trends exploit audio-visual data with least supervision. In this thesis these three directions are explored. Firstly, we propose the use of recent pseudo-recurrent structures, like self-attention models and quasi-recurrent networks, to build acoustic models for text-to-speech. The proposed system, QLAD, turns out to synthesize faster on CPU and GPU than its recurrent counterpart whilst preserving the good synthesis quality level, which is competitive with state of the art vocoder-based models. Then, a generative adversarial network is proposed for speech enhancement, named SEGAN. This model works as a speech-to-speech conversion system in time-domain, where a single inference operation is needed for all samples to operate through a fully convolutional structure. This implies an increment in modeling efficiency with respect to other existing models, which are auto-regressive and also work in time-domain. SEGAN achieves prominent results in noise supression and preservation of speech naturalness and intelligibility when compared to the other classic and deep regression based systems. We also show that SEGAN is efficient in transferring its operations to new languages and noises. A SEGAN trained for English performs similarly to this language on Catalan and Korean with only 24 seconds of adaptation data. Finally, we unveil the generative capacity of the model to recover signals from several distortions. We hence propose the concept of generalized speech enhancement. First, the model proofs to be effective to recover voiced speech from whispered one. Then the model is scaled up to solve other distortions that require a recomposition of damaged parts of the signal, like extending the bandwidth or recovering lost temporal sections, among others. The model improves by including additional acoustic losses in a multi-task setup to impose a relevant perceptual weighting on the generated result. Moreover, a two-step training schedule is also proposed to stabilize the adversarial training after the addition of such losses, and both components boost SEGAN's performance across distortions.Finally, we propose a problem-agnostic speech encoder, named PASE, together with the framework to train it. PASE is a fully convolutional network that yields compact representations from speech waveforms. These representations contain abstract information like the speaker identity, the prosodic features or the spoken contents. A self-supervised framework is also proposed to train this encoder, which suposes a new step towards unsupervised learning for speech processing. Once the encoder is trained, it can be exported to solve different tasks that require speech as input. We first explore the performance of PASE codes to solve speaker recognition, emotion recognition and speech recognition. PASE works competitively well compared to well-designed classic features in these tasks, specially after some supervised adaptation. Finally, PASE also provides good descriptors of identity for multi-speaker modeling in text-to-speech, which is advantageous to model novel identities without retraining the model.L'aprenentatge profund ha afectat els camps de processament i generació de la parla en vàries direccions. Primer, les arquitectures fi-a-fi permeten la injecció i síntesi de mostres temporals directament. D'altra banda, amb l'exploració de solucions eficients permet l'aplicació d'aquests sistemes en entorns de computació restringida, com els telèfons intel·ligents. Finalment, les darreres tendències exploren les dades d'àudio i veu per derivar-ne representacions amb la mínima supervisió. En aquesta tesi precisament s'exploren aquestes tres direccions. Primer de tot, es proposa l'ús d'estructures pseudo-recurrents recents, com els models d’auto atenció i les xarxes quasi-recurrents, per a construir models acústics text-a-veu. Així, el sistema QLAD proposat en aquest treball sintetitza més ràpid en CPU i GPU que el seu homòleg recurrent, preservant el mateix nivell de qualitat de síntesi, competitiu amb l'estat de l'art en models basats en vocoder. A continuació es proposa un model de xarxa adversària generativa per a millora de veu, anomenat SEGAN. Aquest model fa conversions de veu-a-veu en temps amb una sola operació d'inferència sobre una estructura purament convolucional. Això implica un increment en l'eficiència respecte altres models existents auto regressius i que també treballen en el domini temporal. La SEGAN aconsegueix resultats prominents d'extracció de soroll i preservació de la naturalitat i la intel·ligibilitat de la veu comparat amb altres sistemes clàssics i models regressius basats en xarxes neuronals profundes en espectre. També es demostra que la SEGAN és eficient transferint les seves operacions a nous llenguatges i sorolls. Així, un model SEGAN entrenat en Anglès aconsegueix un rendiment comparable a aquesta llengua quan el transferim al català o al coreà amb només 24 segons de dades d'adaptació. Finalment, explorem l'ús de tota la capacitat generativa del model i l’apliquem a recuperació de senyals de veu malmeses per vàries distorsions severes. Això ho anomenem millora de la parla generalitzada. Primer, el model demostra ser efectiu per a la tasca de recuperació de senyal sonoritzat a partir de senyal xiuxiuejat. Posteriorment, el model escala a poder resoldre altres distorsions que requereixen una reconstrucció de parts del senyal que s’han malmès, com extensió d’ample de banda i recuperació de seccions temporals perdudes, entre d’altres. En aquesta última aplicació del model, el fet d’incloure funcions de pèrdua acústicament rellevants incrementa la naturalitat del resultat final, en una estructura multi-tasca que prediu característiques acústiques a la sortida de la xarxa discriminadora de la nostra GAN. També es proposa fer un entrenament en dues etapes del sistema SEGAN, el qual mostra un increment significatiu de l’equilibri en la sinèrgia adversària i la qualitat generada finalment després d’afegir les funcions acústiques. Finalment, proposem un codificador de veu agnòstic al problema, anomenat PASE, juntament amb el conjunt d’eines per entrenar-lo. El PASE és un sistema purament convolucional que crea representacions compactes de trames de veu. Aquestes representacions contenen informació abstracta com identitat del parlant, les característiques prosòdiques i els continguts lingüístics. També es proposa un entorn auto-supervisat multi-tasca per tal d’entrenar aquest sistema, el qual suposa un avenç en el terreny de l’aprenentatge no supervisat en l’àmbit del processament de la parla. Una vegada el codificador esta entrenat, es pot exportar per a solventar diferents tasques que requereixin tenir senyals de veu a l’entrada. Primer explorem el rendiment d’aquest codificador per a solventar tasques de reconeixement del parlant, de l’emoció i de la parla, mostrant-se efectiu especialment si s’ajusta la representació de manera supervisada amb un conjunt de dades d’adaptació
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